She's interesting, has some powerful builds, but she's not that great. It's an awful lot of busywork maintaining your summons, and you can absolutely end your own run if you place a summon in the wrong place since Build Hazel can't remove her own structures. It's all about placing things in the right place at the right time and hitting it with your wrench. Her Artifact and weapon synergize with summoning, making her tankier and her summons more damaging. She's interesting, powerful, and will kill the shopkeeper with surprising ease, but she doesn't quite reach that same level of power as other characters.īuild Hazel is a unique beast that requires a completely different mindset to any other character in One Step From Eden. Beat Reva is all about reflecting attacks back at enemies and her starting kit comes with some self damage.that you can reflect. Related: One Step From Eden Review: The Mega Man Battle Network Game You've Been Waiting For Beatīeat Reva, similar to Shield Reva, is a bit too focused on her gimmick, and the gimmick isn't that good. ![]() She is very powerful in the early game and early difficulties, but her damage falls off a cliff once you crank that dial up a few notches. If you miss, or fail to catch it, all your shield is lost. If it hits and you catch the rebound, you deal massive damage and your shield is maintained. Shield throw lets you toss your shield - all of it - at an enemy. The payoff for all of this tank is a mighty spank. Her artifact builds shield on move, her starting kit is loaded with shield-based skills, and applying your Focus to Phalanx is probably a good idea. Shield Reva wants to build shields, and that's really it. The quintessential tank of One Step From Eden. Her base mana regen is also pretty low, forcing you to rely on unreliable Flame damage to stay afloat in a fight. All her starting cards are easy to find in the wild, Citrines are common artifacts and her weapon is prohibitively expensive and not very good. The issue is, she has very little synergy with the deck she wants to build. Her kit comes with a bunch of decent fire spells and a Citrine which increases mana regeneration when an enemy takes Flame damage. Her gimmick is a bit easier to manage, however, so she's a smidge more universal. Pyro Terra suffers much the same as Break Terra - too much focus on a mediocre idea. ![]() Break Terra can work, and she can be powerful, she just starts slowly and the payoff isn't really worth it. ![]() Topping it all off is an odd list of starting spells that, like with everything else, is inconsistent or bad. Due to how the Break system works, it's rather inconsistent in execution, and in the early game, it's pretty hard to setup up effectively. She is all about breaking tiles with her weapon and her artifact combo into it. Break Terra suffers from a myriad of things that make her awkward to play and generally pretty underwhelming.
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